
This is not happening in Fusion as the model can be created only with proper measurements and precision. Here precision or measurements will not become a barrier to creators as the model can be formed or deformed into any look. Natural styles can be modeled easily, and they can be modified based on the needs of the creators.

Shortcut keys must be used more often to access any extensions or add-ons in the software. While in Blender, the interface looks more natural, and hence it is not easy to search for tools and use the same. Stream-lined interface and drop-down menus make Fusion a user-friendly software. Any tools or functions can be searched from the menu and can be used. It is designed for students, and hence the interface is easy to master and learn.

However, it cannot do video games or animations.

Similarly, Fusion is a great tool for mechanical drawings, design, and simulation of the same. However, we cannot do mechanical drawings or designs in Blender.

On the other hand, the blender was launched in 1998, and the users had formed a community to solve the issues of users. Therefore, the support is done from its documents themselves.
